Production is on hold...
I think I went in a little ahead of myself with such a large scale production.
There's still so much I have planned to make for Punch Knight but the sheer volume of work to undergo is, at this point, simply overwhelming. So I've decided to put Punch Knight on the back burner for now and work on smaller projects, then come back to this with a fresh mind. I can't possible think about continuing and force myself to finish.
I might even rebuild the engine form the ground up later. Since making smaller games and improving how I make game I can see how Punch Knight can be better.
SO! In the mean time, I'm concentrating on putting out more game assets and I'm also remaking the first game I ever made, Helicopter Joust, giving it a much needed update.
This log hasn't exactly been the most well structured thing ever but hopefully I got my point across.
Thanks dudes.
Dan
Get Punch Knight [Demo]
Punch Knight [Demo]
Megadrive/Genesis inspired 2D platformer
Status | In development |
Author | The Danicon Show |
Genre | Platformer |
Tags | 16-bit, 2D, genesis, knight, megdrive |
Languages | English |
More posts
- Update #0.2Jan 29, 2018
- Update #0Nov 01, 2017
Comments
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Good luck man! I hope your remake turns out good.
Thanks buddy! It actually just needs music and it should be good to go! Had a lot of fun reworking it.